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Each clip is the grader's own lockstep output: the reference on the left, the candidate in the middle, and their per-pixel difference on the right, at 60 frames per second with the same recorded inputs fed to both.
GPT-6.1 Sol on Nova the Squirrel: frame-exact
ReferenceGPT-6.1 SolDifference
nova-the-squirrel-gameplay.
Run the whole replay live in your browser.DeepSeek V4.1 Flash with one constant flipped
ReferenceDeepSeek V4.1 FlashDifference
FIRST_FRAME_SKIPS = false the emulator runs one frame ahead of the reference, every recorded button press reaches the game one frame later than when the replay was recorded, and the playthrough diverges. Frames 150–870 of double-action-blaster-guys-gameplay.
Run the whole replay live in your browser.nes-core on Thwaite: one frame ahead, from the first call
Referencenes-coreDifference
emu_run_frame call; the reference emulates nothing on that call. From then on the baseline is one frame ahead, the replayed inputs land a frame late, and 5,835 of 6,000 frames differ. The same emulator with that one call skipped scores 0.9998 here. Frames 120–840 of thwaite-gameplay.
Run the whole replay live in your browser.DeepSeek V4.1 Flash on Nova the Squirrel: a near-miss
ReferenceDeepSeek V4.1 FlashDifference
nova-the-squirrel-gameplay.
Run the whole replay live in your browser.Space Bunny Free on nestest: mirrored tiles
ReferenceSpace Bunny FreeDifference
nestest.
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